added new row formatter options (move up, add below, clear) to ease editing a large box. Notes can now be removed to make the box even more compact. At this point I am not sure if it ever will. The undisputed, best character sheet for Shadowrun 5 is getting even better fixed row formatter not working on new lines added. The sheet does NOT support breaking up Skillgroups when spending Karma. V0.2 - Fixed spelling (Resources), added Contacts, fixed calculation of Resources (Lifestyle cost now factored in correctly) V0.3 - Added Attribute-Only Tests and base carrying capability calculation of Magic and Resonance attribute now factors in loss of Essence modified Limits now factor in Karma Raise V0.4 - Karma cost for Attribute, skill group and skill raises now calculated by sheet (kudos to Flaser for passive help with the formula!) method of Karma raise changed (again, kudos to Flaser for the idea) V0.5 - added option for Mystic Adept Power Points Free skills of certain Magic user types fixed V0.5a - added Modified Rating and Karma point raise to Knowledge and Language skills box V0.5b - Karma raise of free skills and skillgroups should now work correctly V0.6 - Fixed calculation of Attributes-Only Test pools Added the first page - Character Sheet V0.6a - Fixed calculation of 'Power Points Left' on Character Sheet page fixed calculation of Initiative on Character Sheet page fixed Magic attribute reference on Character Sheet page V0.6b - Fixed error in calculation of Magic and Resonance attribute on Character Sheet page V0.6c - Fixed calculation of Modified Initiative on Character Creation page expanded Cyber/Bioware field on Character Creation page fixed error in Astral Initiative visuals removed unnecessary Additional Connection Points field changed method of Qualities karma gain/cost calculation various formating fixes This sheet uses VB scripts! If you don't trust me in that I have no reason whatsoever to spread a virus or something, don't download it.Īny help is greatly appreciated. The design goal is a rather lightweight support tool to help with the number crunching of Priority system based character creation. (IMG: style_emoticons/default/smile.gif) This is not a fully fledged Character Generator and it will never be. I put together a CharGen sheet in Excel and I am pretty sure there's problems in there (nothing is ever that good on first draft), so I am asking for help in spotting mistakes I made. I will leave it up and if someone else wants to work in any changes that may happen (or already have happened, I did not read the errata), feel free to do so. Amid the intrigues of kings and generals, heroes and thieves, it's up to these new staunch few to decide whether the rule of a new monarch will usher in a new age of glory or a reign of chaos.*edit* Since my group has switched to a different rule-system for playing Shadowrun, I no longer support this sheet. Strange magic and mysterious prophesies set them on the trail of a common foe-a path that draws them into a struggle to save the city from ruin. In the face of anarchy, an unlikely few gather at the call of a mysterious patron. In the shadow of an ailing king, a new ruler gathers power, sending shockwaves through a populace already plagued by unrest and pushing the largest city in Varisia to the brink of disaster. This is the source of much gossip and tale-spinning among the city’s citizens, who speak in hushed tones of what they have come to call the Curse of the Crimson Throne. Heirs to the throne are few and far between-in its 300-year history, no king of Korvosa has directly inherited the Crimson Throne from his father. Few of her rulers rule for long, and none have lived to a ripe old age, dying instead well before their time. The creator of a game can choose a character sheet template when setting up the game, and all characters in the game will use that sheet template. Yet tragedy seems to haunt the city’s royal bloodline. Character Sheets allow you to use a digital sheet thats similar to a traditional paper character sheet while playing your game in Roll20. Korvosa has long stood as the first bastion of civilization on the wild frontier of Varisia.
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